Adobe Flash Player 14 drives innovation for rich, engaging digital experiences with new features for cross-platform browser-based viewing of expressive rich internet applications, content, and videos across devices. This beta release provides access to the Flash Player 14 runtime for Mac OS and Windows desktop environments.
What's New:
New and Updated Features
Preview: PPAPI Debugger for Mac OS X and Windows
- An early preview of the PPAPI content debugger is available for Mac OS X and Windows. Flash Developers using Opera (dev) and Google Chrome (dev and Canary) can now try out the PPAPI-based content debugger.
- Download plug-in for Mac OS X - for all PPAPI based browsers
- Download plug-in for Windows – for all PPAPI based browsers
For Opera (Mac OS X and Windows):
- Download the latest Opera Developer from http://www.opera.com/developer
- Enable the PPAPI flag in settings:
- opera://flags/#find-pepper-flash-plugin •
For Chrome (Windows):
- Download the latest Chrome dev or Canary from http://dev.chromium.org/getting-involved/dev-channel
- Enable the PPAPI flag in plugins:
- chrome://plugins
- Expand the 'Details'
- Ensure the PPAPI plugin in the \Macromed\Flash location is enabled and the PPAPI plugin in the Google Chrome location is disabled
AnisotropicFiltering
- This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles. There are two ways to enable this feature:
- In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions.
- Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"
New Stage3D "Standard" Profile
- Developers can now request this high level profile when creating Context3D. Three new features are available in this profile:
- Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
- Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
- AGAL v2 contains these improvements:
- Increased register size
- Partial derivative instructions
- Fragment depth output
- Conditional forward jump
Intel x86 Android Support
As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.
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